The Albedo defines the base color of a material. It represents the diffuse surface color without any lighting, shading, or reflection information baked in. This map establishes the overall look of the material, such as wood grain, fabric patterns, skin tones, or painted surfaces. Albedo uses an RGB texture to store color information. After assigning a texture, you can fine-tune its appearance by adjusting the color overlay settings, such as hue, saturation, and brightness.
You can create or source albedo maps in several ways:
- Bake Projects in Toolbag: Bake color information from a high-poly source.
- Toolbag Library: Use pre-made textures.
- Texture Projects in Toolbag: Paint or procedurally generate albedo maps.
- Third-Party Applications: Author maps in external texturing tools or 2D painting software.

Setting | Description |
---|---|
Albedo Texture Slot | Add an albedo texture by clicking on the slot or dragging and dropping one from the Library. |
Texture Color Overlay | Change the albedo or diffuse color. If the Albedo Map slot has a texture applied, the color will be overlaid on top. |