Table of Contents
Overview #
The .obj file format is widely used for storing 3D models and their associated data. It is known for its simplicity and compatibility with a wide range of software, making it a suitable choice for many 3D modelers.
Its wide compatibility makes importing and exporting models to and from other software easy. OBJ stores 3D models as a list of vertices, faces, and texture coordinates. This simplicity makes it a lightweight format that loads meshes quickly and is easy to work with, and it’s a common file choice for Toolbag users.
Scene Objects #
Scene Object | Import | Export | Note |
---|---|---|---|
Mesh | ✅ | ✅ | |
Material | ✅ | ✅ | Toolbag doesn’t support OBJ files with multiple materials. This means that if your scene has multiple materials assigned to the same mesh, this mesh will be separated into parts by materials. Another limitation is that only base material data, like Diffuse Color and Specular, can be imported and exported. |
Light | ❌ | ❌ | |
Camera | ❌ | ❌ | |
Texture Project | ❌ | ❌ | |
Bake Project | ❌ | ❌ | |
Shadow Catcher | ❌ | ❌ | |
Turntable | ❌ | ❌ | |
Backdrop | ❌ | ❌ | |
Fog | ❌ | ❌ |
Mesh Data #
Mesh Data | Import | Export | Note |
---|---|---|---|
Animation | ❌ | ❌ | |
Normals | ✅ | ✅ | |
UV | ✅ | ✅ | |
Vertex Color | ❌ | ❌ | |
N-Gons | ❌ | ❌ | |
Sub-D | ❌ | ✅ | Toolbag doesn’t support importing .obj subdivision data. |
Displacement | ❌ | ✅ | Toolbag doesn’t support importing .obj displacement data. |