Release Date #
April 25th, 2018
Installers #
Windows: Download 3.04 (.exe)
OS X: Download 3.04 (.pkg)
3.04 Changelog #
Additions #
Viewer
- Animation support
- Stand-alone Viewer application
- Fog (shadowed!)
- Refraction shader
- Shadow catcher object
- Multiple camera support
- High DPI support
- High-res thumbnail option
- Reduced mview file sizes
- Reduced memory use
Baker
- Revised UI with configurable map selection and preset loading/saving
- Many new maps:
- Cavity/Convexity (these replace the R/G curvature option)
- Bent normals
- Thickness
- Diffuse/specular/complete lighting maps
- Object, Group and UV masks
- Alpha (from high poly mesh)
- Wireframe
- Albedo (metalness)
- Roughness
- Metalness
- Transparency (from high poly material)
- Emissive
- Texture set support
- AO dithering for better quality bakes
- AO per-group Ignore Groups exclusion setting for moving parts
- High poly normal map detail now bakes to normals output
- Master tangent space setting
- Skew/offset map resolution setting
- Cage opacity setting
- More image file formats (PNG, TGA, etc) are now available from save dialog
- Misc bug fixes
Shadows
- Cascading shadow maps for directional lights
- Improved shadow coverage and reduced shadow artifacts
- Ludicrous shadow resolution setting
Image Quality Improvements
- Shadowed fog
- DOF now has smoother transitions
- DOF resolution discrepancies significantly improved, viewport now matches captured images
- Bloom is smoother with higher size values
Animation
- Animated meshes are now stored in .tbscene file
- Animation performance is significantly improved in some cases
Misc
- Viewport performance boost button (temporarily turns off expensive effects)
- glTF exporting
- Camera near plane setting (helps with large scenes)
- Updated Substance support
- 16 bit PNG support
- 32 bit HDR render support
- Extended Python support
- STL model loader
- Faster material texture loading
- Many more small improvements and bug fixes!