Release Date #
May 5th, 2014
Installers #
Windows: Download 2.04 (.exe)
OS X: Download 2.04 (.pkg)
2.04 Changelog #
Feature Additions #
- Sky browser with thumbnail previews
- New modes for sky backdrop rendering
- Camera are now fully transformable & selectable objects
- “WASD” camera controls
- Improved camera speed control
- Mesh selection highlight
- Improved local reflection quality; reduces smearing and other artifacts
- Vertex color support for albedo and ambient occlusion
- Zbrush Polypaint support through OBJ files
- Greatly improved PSD and HDR loading speed
- Shader build caching for faster application boot, scene load, and general editing
- Improved efficiency & responsiveness with custom cube maps
- Copy & paste for text entry
- Tab & shift+tab to cycle through text boxes
- Improved UI graphics for lights
- Interface appearance tweaks
- Retina display support for Mac
Bug Fixes #
- Mesh & textures no longer disappear after open dialogs on Mac
- Scene rotation turntable export now has correct sky orientation
- Wacom tablet input now works properly
- Local reflections no longer cause transparency artifacts in exported screenshots
- Fixed minor light bleed effect in Blinn-Phong shading
- More robust metalness support for substance archives
- Now possible to replace substance outputs with custom textures
- Tangent space selection for meshes is no longer lost on scene load
- Spaces are now supported in the screenshot output folder path
- Trackpad input responsiveness improved on many machines, notably Mac
- Arrow keys now work on Mac
- Skybox preview image in light editor is no longer backwards
- Light icons now display properly when temporal anti-aliasing is enabled
- Meshes without vertices no longer crash during FBX load