Processor Layers reference Input Maps from the texture project, such as Curvature or Ambient Occlusion, to help you easily create complex and convincing weathering. These are of great use as mask layers and when building Smart Masks, but they can also be used as regular layers and have additional settings in Material Properties.
Color Selection #
The Color Selection layer allows you to create a mask based on Material ID, Group ID, Object ID, or UV Island input maps. This is primarily used to mask separate mesh parts containing different material definitions.
Setting | Description |
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Source | Select the input map to generate the selection. An appropriate input map must be loaded in the texture project for this to function. |
Color | Edit the color for this entry. |
Color Dropper | Choose the color to sample from. |
Threshold | Sets the color-matching sensitivity. |
Delete | Remove this color selection entry. |
Add New | Add a color selection entry. |
Curvature #
The Curvature processor references the Curvature input map and helps to define the convexities and concavities of the mesh, making it useful when needing to mask or define borders and cavities.
Setting | Description |
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Intensity | Sets the strength of the curvature processor. |
Invert Icon | Inverts the curvature processor. |
Contrast | Sets the contrast of the curvature processor. |
Contrast Center | Sets the middle point of the contrast effect. |
Sharpen | Sets the sharpness or softness of the details. |
Edge Intensity | Sets the strength of the edges or convex regions. |
Edge Thickness | Sets the width of the convex regions. |
Cavity Intensity | Sets the strength of the cavities or concave regions. |
Cavity Thickness | Sets the width of the concave regions. |
Direction #
The Direction processor layer references the normal input map and is useful for adding direction-based details such as snow, ice, dust, leaks, and more.
Setting | Description |
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Direction Axis | Sets which direction axis to use. |
Intensity | Sets the strength of the direction processor. |
Invert Icon | Inverts the direction processor. |
Contrast | Sets the contrast of the direction processor. |
Contrast Center | Sets the middle point of the contrast effect. |
Sharpen | Sets how sharp or blurry the details are. |
Dirt #
The Dirt processor references the Normal, Curvature, and Ambient Occlusion input maps. You can add a custom texture or a grunge map from the Library to create dust or dirt in the mesh cavities.
Setting | Description |
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Intensity | Sets the strength of the dirt processor. |
Invert Icon | Inverts the dirt processor. |
Contrast | Sets the global contrast of the dirt processor. |
Sharpness | Sets how sharp or blurry the details are. |
Grunge Map | Click to load or replace a texture map for the grunge effect. |
Tri-Planar | Enable tri-planar mode for seamless texture projection. |
Grunge Blend Mode | Sets how the grunge map is blended in relation to the other components of the dirt processor. |
Grunge Intensity | Sets the strength for the grunge texture. |
Grunge Invert | Inverts the grunge texture. |
Grunge Contrast | Sets the contrast of the grunge texture. |
Grunge Scale | Sets the tiling for the grunge texture. |
Direction Intensity | Sets the strength of the direction effect, which isolates regions facing up and down. |
Direction Invert | Inverts the direction effect. |
Direction Contrast | Sets the contrast of the direction effect. |
Crevice Intensity | Sets the strength of the crevices or concave areas, which is useful for defining where dirt or grime should appear on the micro-scale. |
Crevice Contrast | Adjusts the contrast of the crevice effect. |
Occlusion Intensity | Sets the strength of the occluded areas, which is useful for defining where dirt or grime should appear on the macro scale. |
Occlusion Contrast | Sets the contrast of the occluded areas. |
Reset Defaults | Resets to the original settings for this layer. |
Height #
The Height processor layer references the Height input map and helps to define the displacement of the mesh, making it useful when needing to mask or define height detail.
Setting | Description |
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Intensity | Sets the strength of the height processor. |
Invert Icon | Inverts the height processor. |
Contrast | Sets the contrast of the height processor. |
Contrast Center | Sets the contrast for the height processor. |
Sharpen | Sets the sharpness or softness of the details. |
Occlusion #
The Occlusion processor references the Ambient Occlusion input map and helps define the lighted and shaded areas of the mesh, making it useful when masking or defining cavities.
Setting | Description |
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Intensity | Sets the strength of the occlusion processor. |
Invert Icon | Inverts the occlusion processor. |
Contrast | Sets the contrast of the occlusion processor. |
Contrast Center | Sets the contrast for the occlusion processor. |
Sharpen | Sets the softness or sharpness of the occlusion details. |
Scratch #
The Scratch processor references both Curvature and Ambient Occlusion input maps. It includes a Grunge Map slot to break the edges and a Scratch Map slot to add extra details.
Setting | Description |
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Intensity | Sets the strength of the scratch processor. |
Invert Icon | Inverts scratch dirt processor. |
Contrast | Sets the global contrast of the scratch processor. |
Sharpness | Sets the softness or sharpness of the grunge details. |
Occlusion Intensity | Sets the strength of the occluded areas, which is useful for defining where dirt or grime should appear on the macro scale. |
Occlusion Contrast | Sets the contrast of the occluded areas. |
Grunge Map | Click to load or replace a texture map for the grunge effect. |
Grunge Tri-Planar | Enable tri-planar mode for seamless texture projection. |
Grunge Blend Mode | Sets how the grunge map is blended in relation to the other components of the scratch processor. |
Grunge Intensity | Sets the strength for the grunge texture. |
Grunge Invert | Inverts the grunge texture. |
Grunge Contrast | Sets the contrast of the grunge texture. |
Grunge Scale | Sets the tiling for the grunge texture. |
Scratch Map | Click to load or replace a texture map for the scratch effect. |
Scratch Tri-Planar | Enable tri-planar mode for seamless texture projection. |
Scratch Blend Mode | Sets how the scratch map is blended in relation to the other components of the scratch processor. |
Scratch Intensity | Adjusts the intensity of the scratch texture. |
Scratch Invert | Inverts the scratch texture. |
Scratch Contrast | Sets the contrast of the scratch texture. |
Scratch Scale | Sets the tiling for the scratch texture. |
Scratch Edge Intensity | Sets the strength of the edges or convex regions. |
Scratch Edge Thickness | Sets the width of the convex regions. |
Scratch Edge Contrast | Sets the contrast of the convex regions. |
Reset Defaults | Resets the original settings for this layer. |
Thickness #
The Thickness processor references the Thickness input map and helps define the thickness of mesh parts, making it useful when defining areas that include subsurface scattering.
Setting | Description |
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Intensity | Sets the strength of the thickness processor. |
Invert Icon | Inverts the thickness processor. |
Contrast | Sets the contrast of the thickness processor. |
Contrast Center | Sets the middle point of the contrast effect. |
Sharpen | Sets how sharp or blurry the details are. |