Table of Contents
Release Date #
May 29th, 2015
Installers #
Windows: Download 2.07 (.exe)
OS X: Download 2.07 (.pkg)
2.07 Changelog #
Feature Additions #
- Export to Marmoset Viewer!
- Material ID import! Apply multiple materials to a single mesh
- Unity tangent space support
- Filmic/Hejl tone mapping
- Contextual help in the form of tool tips
- Template scene feature for custom creation of new scenes
- Template material feature for custom creation of new materials
- Object locking via the outliner
- New “Material” menu with added options for organizing materials
- UI and compatibility improvements for Allegorithmic Substance files
- PLY mesh import
- Explicit texture input option for transparency/alpha maps
- Advanced metalness shader
- Greatly improved TIFF support for 16bpc, HDR, and more
- Texture toggle for quick hiding of texture inputs
- Channel selector for specular map & others
- Outliner selection can now be moved and expanded with arrow keys
- “Home” button in sky browser
- Outliner now expands to show viewport selections
- Sky browser now display directories as clickable icons
- App window dimensions now saved between sessions
- Button hover effect
- Customizable default path for sky browser
- Better performance on some laptops with multiple GPUs
- Added a mask control to Newton’s rings shader
- Faster texture loading
- Indexed color TGAs are now supported
Bug Fixes #
- Returning from full screen now behaves better with window position & size
- FBX sub-objects are now positioned correctly in more cases
- Transform decay under parent rotation/scale now fixed
- Additional non-English characters can now be properly typed into text fields
- Materials now properly sorted by name at all times
- Fixed texture inspector crashes in obscure cases
- Corrupt or invalid TGA files no longer crash the loader
- Frame selection now performs properly on more objects
- Area lights no longer cause division by zero in some cases
- Light objects are now more clearly visible in otherwise empty scenes
- UI elements like cameras and lights no longer interact with DOF focus selection
- Improved wireframe display for some tessellated meshes
- Mesh highlight no longer flickers constantly during undo
- Long object names now clip properly in the outline view
- D3D-style alt+enter override should now be properly disabled; use ctrl+enter instead.