Clearcoat Anisotropic simulates materials with direction-dependent surface properties, such as hair, fur, or brushed metal. Reflections vary based on the viewing angle, producing highlights that stretch or shift along the surface.
For finer control, an optional Direction Map (RGB) direction texture can be applied to define the local orientation of anisotropy. This map can be painted in Toolbag using a Texture Project or created in third-party applications.

Setting | Description |
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Direction Map Texture Slot | Add a direction texture by clicking on the slot or dragging and dropping one from the Library. |
Scale & Bias | Remaps vector data from the range [0,1] to [-1,1]. Disable this setting with floating-point textures. |
Swap X/Y Direction | Swaps the direction map content in the red and green channels. |
Anisotropy | Sets the intensity of the anisotropic reflection effect, used to define the highlight shape for complex surfaces. |
Anisotropy Direction | Sets the direction in which the anisotropic reflections face. This value can be used for hair when all UVs point in the same general direction. |