Fluorescent enables materials to absorb HDRI lighting and re-emit it, producing a bright, fluorescent glow. This effect is ideal for objects like neon signs, glowing plastics, or other surfaces that react to environmental lighting.
Emissive provides constant light emission, Heat conveys temperature-based glow, and Fluorescent reacts to environmental lighting, creating vivid, reactive colors. Together, these shaders offer versatile options for creating glowing and illuminated materials in your scene.
A Fluorescent Map (RGB) texture can be assigned to define the color and intensity of the fluorescence, which can be baked in Toolbag, sourced from the Toolbag Library, painted using a Texture Project, or created in third-party applications.

Setting | Description |
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Fluorescent Map Texture Slot | Add a fluorescent texture by clicking on the slot or dragging and dropping one from the Library. |
Color | Specifies the color of the fluorescence effect. Fluorescent materials emit light when absorbing nonvisible wavelengths, such as ultraviolet. |
Strength | Determines the relative magnitude of the fluorescence effect. This value can be greater than 1.0 to emulate cases where incident non-visible light wavelengths are more intense than visible ones. |
Under Clearcoat | When enabled, emission is attenuated by the clearcoat layer so that it looks like it’s coming from inside the object. |