Clearcoat Gloss controls a surface’s smoothness or shininess, affecting how clear or diffused reflections appear. High gloss values produce sharp, mirror-like reflections, while low values result in softer, more blurred highlights.
A Gloss Map (Grayscale) texture input can be assigned to define variations across the surface, which can be baked in Toolbag, sourced from the Toolbag Library, painted using a Texture Project, or created in third-party applications.
Setting | Description |
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Gloss Map Texture Slot | Add a gloss texture by clicking on the slot or dragging and dropping one from the Library. |
Channel Selection | Determines which channel of the texture map will be used. It’s useful when, instead of using multiple single textures, you use one texture with different grayscale maps in the different texture channels: Red, Green, Blue, and Alpha. |
Gloss Value | Specifies the maximum gloss value. |
Invert | Inverts the output of the gloss shader. This is useful for loading roughness maps where white corresponds to rough surfaces while black corresponds to smooth surfaces. |