UDIM provides texture filtering for your material based on UDIM data. This mode is suitable for complex meshes with multiple UDIM tiles. To load textures created with the UDIM tile set layout convention into a material, set the Texture mode to UDIM. Load one texture from the set, and Toolbag will automatically detect the naming convention and load the rest. You can also drag multiple textures from a folder onto the material thumbnail to smart load them into the various texture slots.

Setting | Description |
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Anisotropy | Sets the degree of anisotropic filtering applied to this material. Higher values help make textures look sharper and more detailed, but may reduce performance. |
Filter | Enables texel filtering for this material. This results in sharp “pixelated” texel borders when disabled. It can be useful for stylized texturing. |