Table of Contents
Overview #
The gLTF (.gltf) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Note that Toolbag only supports exporting in binary .glb format. This format supports the export of 3D geometry, scene graph hierarchy, lights, and materials. It is intended to be a streamlined, interoperable format for delivering 3D assets while minimizing file size and app runtime processing. Its creators have described it as the “JPEG of 3D”.
Scene Objects #
Scene Object | Import | Export | Note |
---|---|---|---|
Mesh | N/A | ✅ | |
Material | N/A | ✅ | Toolbag supports only the main material attributes like Name and Color. |
Light | N/A | ✅ | Toolbag exports only light settings like Light Type, Light Color, and Light Brightness. |
Camera | N/A | ✅ | Toolbag exports only the main camera lens settings. |
Texture Project | N/A | ❌ | |
Bake Project | N/A | ❌ | |
Shadow Catcher | N/A | ❌ | |
Turntable | N/A | ❌ | |
Backdrop | N/A | ❌ | |
Fog | N/A | ❌ |
Mesh Data #
Mesh Data | Import | Export | Note |
---|---|---|---|
Animation | N/A | ❌ | |
Normals | N/A | ✅ | |
UVs | N/A | ✅ | |
Vertex Color | N/A | ✅ | |
N-Gons | N/A | ✅ | |
Sub-D | N/A | ✅ | |
Displacement | N/A | ✅ |